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Warning lights

You're on the motorway in an old turbo saloon and something lights up on the dash. Read the lights, the gauges and the message, work out what's wrong, and decide: pull over now, get it seen to soon, or nothing to worry about.

Drive 0/8 Score 0

Something just lit up

Eight drives. On each one, a warning appears: a light, a gauge doing something odd, a message, a noise. First pick what's wrong, then how urgent it is. Quick, right answers score more.

Keys: 1–4 to answer, Enter for the next drive.

Turn the key to start.

Red, amber, green, blue

Red means stop: something serious, or a safety system that isn't working. Pull over as soon as it's safe. Amber means check soon: a fault, or a system that switched itself off; you can usually drive on carefully to a garage. Green and blue are just information: something is on. And look at the gauges too: a light tells you what, the gauges often tell you how bad.

Flashing is worse than steady. A steady engine light means "have the code read soon"; a flashing one means the engine is misfiring hard right now.

Every light on this dash

The night panel

The night panel button turns off every instrument except the speedometer, for driving in the dark without a lit-up dash. The gauges come back by themselves when something is off: the temperature climbing, the fuel low, the boost too high. The warning lights always stay on.

Is this real advice?

It's the general rule for most cars, simplified for a game. Your own car's handbook has the final word on what each light means, and a garage can read the actual fault code. When in doubt about a red light, stop. For more things with lights on them, look at the SID or the switch.

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